![]() The area concludes once you reach the train’s lair (because of course it has a lair) and face off in a final battle that literally and figuratively goes off the rails. It even blows holes through level terrain, altering the map’s makeup in the process and adding another layer of difficulty to progressing. It can appear seemingly anywhere and in any orientation, no matter how gravity-defying, and isn’t afraid to run over its own allies as it tries to maim you. As you work your way through the area, the Locomöbius relentlessly tries to run you over by spontaneously manifesting ghostly train tracks anywhere it chooses before popping out of a portal and chugga chugga choo choo-ing its way through anything unfortunate enough to get in its way. As you dive deeper into Krieg’s psychotic psyche, you suddenly find yourself hunted by a sentient, anthropomorphic train called the Locomöbius, which turns an entire area into one frantic, dangerous, and memorable boss fight. “Though most of Fustercluck is an extremely by-the-book romp through piles of murdered man meat and exploding robots, the impressive middle act is so unique it almost redeems an otherwise monotonous campaign. You fight lots of the usual psychopaths, Hyperion loaderbots, and of course, skags, until you reach a final boss encounter that’s so dull I literally fell asleep in the middle of it. Aside from a few interesting new areas and a particularly strong second act, the expansion offers surprisingly little that we haven’t seen before. In fact, most of Fantastic Fustercluck feels like a generic Borderlands expansion that takes no real risks and thus reaps few rewards. It’s entertaining for a short while, but even in a campaign that only runs around three hours long you can only hear Krieg shout about how he wants to lick meat flesh off someone or whatever so many times before you become numb to it and bored by the cliche. Instead, his insanity is mostly used as an excuse to place you in bizarre, mildly entertaining situations, like having to shoot down the moon and use it as ammo in a siege warfare encounter. While Fantastic Fustercluck does manage to flesh out Krieg as a character quite a bit, it doesn’t do a whole lot to make him more interesting or relatable. The sheer magnitude and diversity of its arsenal of fun and surprising weaponry is unmatched, and the striking amount of loving detail and variety packed into its energetic and replayable 30-hour campaign is what makes Borderlands 3 a high-point for the series – and the genre as a whole." Score: 9 ![]() Being untethered from persistent servers and able to trade loot at will is a refreshing change of pace, but that’s hardly the only reason why this such an amazing co-op FPS. "If Borderlands 3 is what happens when a modern looter shooter doesn’t concern itself with the longevity of its item economy and daily quests then you can sign me up for Borderlands 4 right now.
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